Pipsqueak has only one purpose in life: to eat all the eggs he can find. Help Pipsqueak traverse through unseasoned terrain and vanquish any and all who get in his way. Pipsqueak was originally created for Fantastic Arcade as a physical game cabinet.
Jenny Jiao Hsia started making games in 2013, and is currently finishing their last year of undergrad at the NYU Game Center. They mostly do art but likes to design and code on the side. If you have any questions or want to say hi, feel free to message her on twitter.
Collect high premiums from the most at-risk & buy decorative cacti for your loved ones. Risky Bison was originally created for Fantastic Arcade as a physical game cabinet.
Justin Smith is an independent game developer living in Vancouver. He made a company called Captain Games and is best know for an iPhone game called Enviro-bear 2010 as well as being the elf portrait in Baldur’s Gate.
Multibowl is a two-player challenge of skill and knowledge, across exciting moments in over 300 historical games across dozens of hardware platforms. It’s the first videogame collage, maybe. And it’s built out of a modified version of the incredible MAME emulator.
Bennett Foddy is an independent game designer working in New York City, formerly game design faculty at the NYU Game Center. In the distant past, he played bass guitar for Cut Copy. AP Thomson is a graduate of MIT and NYU who designed Swap Sword, Beglitched and Stair: Slide the Blocks to Ascend. Thomson teaches at NYU Game Center.
Game with slug "2022-04-01-johann-sebastian-joust" not found in the collection.
Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks.
Messhof is a video game development studio founded in 2013 by Mark Essen and Kristy Norindr and located in Venice, California
Games Y'all is a meetup presented by The Museum of Human Achievement. We endeavor to celebrate, amplify, and support the unique and underrepresented within indie games and beyond.