Howdy friends! School’s back and so are we! Come join us at Captain Quack’s for our September Meetup! 🦆 🍻 🎮
Thursday September 18 7-9pm Captain Quack’s/Soundspace 5326 Menchaca Rd, Austin, TX 78745
🎟️ Free admission, donations are encouraged! RSVPs encouraged but not required!
The dark adventure game, Snails Have Skeletons, is a dark spin on the classic 16-bit adventure genre. Explore an interconnected world and battle the undead to uncover the mystery of the curse.
Features:
A fully explorable interconnected world
Hard-hitting combat which encourages careful play
An original story inspired by late 19th and early 20th century horror fiction
A multi-pronged approach to narrative design, encouraging replays.
4-6 hours of gameplay, depending on how deep you invest yourself in the world
Wade Josey is a composer based in Austin TX. His most recent project is Snails Have Skeletons, a 16-bit adventure game developed by Icelandic game designer Aesir Aesthetics. The two have collaborated for 4 years and are excited for players to explore this hand crafted world of swamps and secrets.
Inspired by the POLYBIUS urban legend, early 3D dungeon crawlers like King’s Field, and the SwordQuest games for the Atari VCS comes ELECTROMANCER, a first person mystery/horror game about visibility and the intertwining of man and machine.
In the town of Red Pines, Washington, there were always whispers of something sinister within town. You play as Eleanor Rivers, and your brother Bernard went missing years ago. Even after searching for him everywhere, nothing came up, until now.
NOCTURNE PROTOCOL is a group of five developers, designers, and artists who are currently working on ELECTROMANCER. Most of the team are developers outside of their regular work/classwork, and primarily work remotely. The group is currently independent.
Solar War! A fast-paced, space-themed, shoot-em-up, bullet hell, arcade style game where players attempt to shoot and weave through a horde of enemy planets in a bid to survive just a little bit longer.
The planets have orbited peacefully for countless millennia. But then… BOOM! Now all orbital bodies are free to move independent of gravity (and they can respawn when defeated too.) You’re The Earth… good luck!
Hello! My game, Solar War, is a passion project turned honors capstone project that I have developed over the course of 5 years. I enjoy making games, viewing it as my hobby, and I have some ideas on other games that I would like to make in the future!
A tropical anti-gravity racing game from the depths of a long-lost arcade cabinet that will have you cruising through lush, remote Polynesian islands with a draft-based boost system that fosters tight-knit competition between players
Games Y'all is a meetup presented by The Museum of Human Achievement. We endeavor to celebrate, amplify, and support the unique and underrepresented within indie games and beyond.