Games Y’all returns to the Museum of Human Achievement for our October meet-up! Come out to play some games, experience some digital art, and connect with your local community!
This event will be indoors. We strongly encourage that everyone be vaccinated or have recently tested negative for COVID. Do not attend if you feel ill or were recently exposed to COVID. Hand sanitizer and masks will be available. Masks are welcome!
Games Y’all showcases indie games and digital art projects from our local community and beyond. You can come to our meetups to play games, experience digital art, and connect with the local Austin games community. Games Y’all celebrates, amplifies, and supports the unique and underrepresented within indie games and beyond.
The Museum of Human Achievement is a multi-disciplinary art space and non-profit organization in Austin, Texas. We cultivate new work, community, and vibe by providing radically affordable arts space to support artists and audiences in the creation of new ideas.
"What if Balatro and Candy Crush had a love child… on live TV?" Step into the spotlight as a contestant on the wildest game show ever. Face round after round of intense match-3 challenges, each with bigger, bolder goals. Collect quirky stickers and outrageous prizes to customize your board and supercharge your pieces—like a deck-builder with a sugary twist. Every choice matters, every combo counts, and only sharp strategy will carry you through all 16 rounds to ultimate victory.
Tobin, founder of PogoBrick, is a programmer who’s now doing it all - design, sound, and more. He’s joined by his youngest son Eli, an aspiring game designer, and most recently a talented Brazilian artist to bring their quirky, witty games to life.
Danger World is a narrative adventure with turn-based combat. I am a solo indie developer and I am working with an art studio to produce the art and animation. I am hoping to release Danger World later this year on mobile and desktop.
I’m a solo indie dev working on an upcoming narrative adventure game called Danger World. I come from the software engineering world, but I made a text-based RPG back in 2018-2019 that is no longer available for download.
Let Them Breathe is a hack and slash, action/adventure game that takes place decades in the future after a zombie apocalypse. Seoul, South Korea is in the mist of rebuilding, join 5 as you navigate this new dystopian yet modern side of Seoul.
Candice Rogers is the creator and developer of the game Let Them Breathe; she graduated from St. Edwards University with a BA in theatre and UT with a certificate in Cyber Security.
I’ll be showing two of my paintings reimagined inside Unity as interactive worlds. Maya Reimagined takes inspiration from Mayan culture and transforms it into a colorful, surreal 3D space you can explore. Let Them Stay turns one of my canvas works into a living digital painting, with shifting colors and movement that play with the idea of home and belonging. Both projects are about taking my art off the wall and letting people step inside the art and story itself.
Tina Cruz is an Immersive Artist, Studio Artist, and Developer based in Galveston, TX. She creates Immersive Paintings that merge traditional art with interactive digital worlds, inviting audiences to step inside the canvas. Her work bridges the gap between art and technology, using tools like Unity to transform paintings into living, exploratory spaces. Tina is passionate about reaching new audiences and expanding how people experience art in both physical and virtual environments.
Cuba Libre with Lime uses the structure of a basic HTML fansite circa the 2010s to imagine a game that would have appealed to an alternate version of the artist, had his mother’s family fled Cuba to Miami instead of Denver. Pairing the fictional game with his own fictional persona, Edwards highlights the ways military-sponsored video games like Counter Strike and Call of Duty exploit cultural mythology and twist historical narratives to encourage political support. The project depicts a young fan defending and excusing the problematic aspects of a piece of media he connects with, paralleling the defense and excuses extended to the disastrous 1961 Bay of Pigs Invasion. It synthesizes the artist’s experiences in exploring dead online communities into a fabricated artifact of a nonexistent community, while mirroring and investigating his own lived experience.
Perfect for fans of the early web, alternate histories, and thinking critically about video game companies and culture.
Samuel Edwards is a Cuban American artist who has been working online for ten years making animations, games, and comics. He is a founding member of the art collective Wainstop, creating confronting videos and games with unusual graphic styles and intense internet aesthetics. His work explores personal identity and cultural exchange through modern and vintage media.
“I find flowers beautiful. The work of French Modernists as well. But, the aesthetic pleasure I experience with both is tinged with an undercurrent of unease. To me, they will always be haunted by the image of the Asian woman as ‘Lotus Blossom.’”—Kaitlin Hsu
Plans for a Garden is a series of web poems located within a map of Claude Monet’s Giverny garden. The work addresses a trope in Western art to stereotype Asian women as delicate and decorative by representing them as inanimate objects such as flowers. Curious to disentangle her aesthetic love of flowers from these harmful connotations, Kaitlin Hsu cultivates her thoughts in a variety of formats. The webpages include concrete poetry, a collection of animated gifs, a prompt for embodiment, and an interactive desktop. Traverse the garden and see where your mind wanders.
Perfect for fans of experimental poetry formats, approachable film theory, Asian cultural studies, art history, and feminism—as well as for those who feel conflicted about something they love.
Kaitlin Hsu is a queer Taiwanese poet, translator, and editor from the Bay Area. Her writing has been published in A Public Space, Poet Lore, the Bellingham Review, and more. She is a 2024 Asian American Margins Fellow and Brooklyn Poets Fellow, currently working at Kaya Press as an associate editor. Hsu graduated from Stanford University with studies in English (poetry) and Computer Science (biocomputation). She also makes crosswords.
Games Y'all is a meetup presented by The Museum of Human Achievement. We endeavor to celebrate, amplify, and support the unique and underrepresented within indie games and beyond.