Dyebreaker is a two-button “air hockey platformer” with visuals inspired by screen print posters and the Game Boy Color. Two teams jump around a dynamic stage and push the puck towards opposing goals, either by boosting into it or by “riding” it – players can hop onto slow-moving pucks, move them, then shoot them in any direction.
Each stage is a mish-mash of hazards: spinning fans, gates that open and close, booster pads, moving walls, and more. Scoring enough goals wins the stage, and winning a stage adds a layer of color to the winner’s screen print. Each match consists of a handful of stages pulled from a large pool, lasting until one team has won enough stages to complete their poster art!
Dyebreaker is a work-in-progress and this prototype focuses on gameplay. The final game will feature many playable teams, each with their own unique characters and poster art.
Dyebreaker is designed and developed by Walt Mitchell, who also draws some of the pixel art. Walt is a webdev-turned-gamedev who made a handful of arcade games and now works in the games industry professionally, mostly on game UI. Walt is assisted by his childhood friend, Ramsey Haefner, an L.A.-based animator and illustrator who has been developing Dyebreaker’s color palettes, UI design, and pixel art.
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