Past Events > April 1, 2022

April 1, 2022


Let’s play some Games Y’all!

Games Y’all is a casual meetup hosted by Fantastic Arcade for indie devs, digital artists, and games fans. Come play games, hang out, meet friends, and learn how to share your work at future meetups.

We’ll have multiplayer games, solo games, an experimental soda bar (with beer!), assorted candies, prizes and surprises. All guests will be asked to share a vaccination card or negative COVID test (from the last 2 days) at the door.

The Museum of Human Achievement presents the first ever Games Y'all!


Pipsqueak has only one purpose in life: to eat all the eggs he can find. Help Pipsqueak traverse through unseasoned terrain and vanquish any and all who get in his way. Pipsqueak was originally created for Fantastic Arcade as a physical game cabinet.

Jenny Jiao Hsia

Jenny Jiao Hsia started making games in 2013, and is currently finishing their last year of undergrad at the NYU Game Center. They mostly do art but likes to design and code on the side. If you have any questions or want to say hi, feel free to message her on twitter.


risky Bison

Collect high premiums from the most at-risk & buy decorative cacti for your loved ones. Risky Bison was originally created for Fantastic Arcade as a physical game cabinet.

By Justin Smith

Justin Smith is an independent game developer living in Vancouver. He made a company called Captain Games and is best know for an iPhone game called Enviro-bear 2010 as well as being the elf portrait in Baldur's Gate.



Multibowl is a two-player challenge of skill and knowledge, across exciting moments in over 300 historical games across dozens of hardware platforms. It’s the first videogame collage, maybe. And it’s built out of a modified version of the incredible MAME emulator.

By Bennett Foddy & AP Thomson

Bennett Foddy is an independent game designer working in New York City, formerly game design faculty at the NYU Game Center. In the distant past, he played bass guitar for Cut Copy. AP Thomson is a graduate of MIT and NYU who designed Swap Sword, Beglitched and Stair: Slide the Blocks to Ascend. Thomson teaches at NYU Game Center.


Johann Sebastian Joust

J.S.Joust is a no-graphics, digitally-enabled playground game designed for motion controllers. The goal is to be the last player remaining. When the music - J.S. Bach's Brandenburg Concertos - plays in slow-motion, the controllers are very sensitive to movement. When the music speeds up, the threshold becomes less strict, giving the players a small window to dash at their opponents.

By Douglas Wilson | Die Gute Fabrik



Nidhogg is the epic award-winning fencing tug-of-war, full of graceful acrobatics and clumsy stabs. IRL yelling and excitement may occur, in this ultimate two-player showdown of fast-paced fencing and melee attacks.

By Messhoff

Messhof is a video game development studio founded in 2013 by Mark Essen and Kristy Norindr and located in Venice, California


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