Past Events > February 17th, 2024

February Meetup

February 27th, 2024 - 7-10pm

The Museum of Human Achievement 3600 Lyons Road, Austin, Texas, 78702

🎟 Free admission, donations are encouraged! Please RSVP, walk ups are welcome.

The Museum of Human Achievement presents, Games Y'all February Meetup

Join us for a Games Y’all roundup of this year's local Austin Global Game Jam submissions!

We hosted the Austin chapter of the 2024 Global Game Jam at The Museum of Human Achievement in partnership with EGaDS, Moonlit Studios, and IGDA. This mad rush of game development yielded some stellar results! Join us when we return to The Museum of Human Achievement to play, hang, and meet new folks passionate about indie games, digital art, and game development.


Venue & Parking Details

This event will be held at The Museum of Human Achievement. There is a large parking lot as well as street parking available. MoHA is a large warehouse space and is not climate controlled, please dress according to weather.


Games Y'all

Games Y’all is a monthly meetup presented by the Museum of Human Achievement for indie devs, digital artists, and games fans. We showcase indie games and digital art projects from our local community and beyond. You can come to our meetups to play games, experience digital art, and connect with the local Austin games community.


The Museum of Human Achievement

The Museum of Human Achievement is a multi-disciplinary art space and non-profit organization in Austin, Texas. We cultivate new work, community, and vibe by providing radically affordable arts space to support artists and audiences in the creation of new ideas.


Health Details

This event will be indoors and outdoors. We strongly encourage that everyone be vaccinated or have recently tested negative for COVID. Do not attend if you feel ill or were recently exposed to COVID. Hand sanitizer and masks will be available. Masks are welcome!

Games This Month

- A promotional image for Hal

HA-L

Help HA-L fool the humans by laughing at jokes you don't understand! Don't laugh too much or not enough, otherwise you'll be discovered!

Ethan (Audio Lead at FarBridge) and David (Software Engineer, Audio at Panic Button) are both industry professionals who enjoy participating in game james. They have worked together over the past six years on various projects from audio optimization on big titles to silly brainstorms.

Developers: Ethan & David
- A promotional image for Stan Derp

Stan Derp

In Stan Derp, the player must keep their balance on stage to not fall down while delivering their standup routine. Players must build setup meter in order to deliver punchlines that get the crowd going, but none of that will work if you don't breathe!

Developer: Clicky Clack
- A promotional image for Super Phone

Superphone

Superphone is a satirical and chaotic Warioware ripo. You've got the latest smartphone, waste as much time on it as possible. Made for GGJ2024.

Sarathi is a coder, solo game designer, and co-founder of local ed-tech startup Squarecap. He is an avid reader and a convicted jaywalker.

Developer: Sarathi Sathasivan
@sarathi
- A promotional image for Go to Hole

Go to Hole

Fresh off of this year's Global Game Jam, Go to Hole is a 2D, multiplayer, golng game where the golf balls are actually men! launch them in the air and try to get the man in the hole in as few turns as possible. Go to Hole is in it's Prototype stage and we are working on making it into a fully edged mobile/web game.

Jake and Dane (cancer and libra respectively) are two students who love making games — and have been for the past few years. Each project is unique in its own way, ranging from hiring clowns for a circus to flinging men through a golf course. No matter what, you can guarantee the game you’ll play will be a strange little thing.

Developer: Dolmanton Studios
@eggflavored
@omelettefried
- A promotional image for Clown Clash

Clown Clash

Clown Clash is a simple fighting game that was made for the 2024 Global Game Jam. In it, you play as a friendly clown that has to bring their fellow circus performer back to their senses... by throwing a bunch of pies in their face!

Jimmy L. is (primarily) a 3D modeler/animator who makes games as a hobby. Above all, he loves making things that are cute.

Developer: Jimmy Liu
@jimjimthebard
- A promotional image for Dashboard Confessionals

Dashboard Confessionals

In 2022 Jamie DeAngelo began tracking how they spent their time in a conditionally-formatted excel spreadsheet. As an artist who has worked “fairly soullessly” with data analysis in their day job, reclaiming data collection as a meditative personal practice became a gratifying way to find purpose in daily life. Dashboard Confessionals is a humorous, vulnerable, and highly self aware presentation of this data, consolidated into 6 categories. It borrows from corporate visuals of sales growth graphs and web traffic heatmaps, subtly subverted with wiggly hand drawn charts, stories, and metrics chronicling their anxious thoughts, personal judgements, and little treats.

Jamie DeAngelo is a former graphic designer and current bureaucrat/desk surfer who loves illustration, but lately loves charts even more.

Artist: Jamie DeAngelo
@romen_cake
- A promotional image for The Case of the Golden Idol

The Case of the Golden Idol

The Case of the Golden Idol is set in the 18th century where you piece together clues and reconstruct the events of mysterious deaths using a unique drag-and-drop evidence mechanic. The game is brought to life combining early 90ies PC point and click adventure game pixel art aesthetics with late 90ies 3D rendered cutscene visuals.

Color Gray Studio was founded in 2021 by two brothers Andrejs and Ernests to explore if they can use their many years’ experience in the industry to make creatively fulfilling and financially viable games. The Case of the Golden Idol is the studio's first game.

Developer: Color Gray Games
@colorgray7

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