The Museum of Human Achievement
3600 Lyons Rd. Austin, TX 78702
🎟️ Free admission, donations are encouraged! RSVPs encouraged but not required!
Join us for Games Y'all at the Museum of Human Achievement! 📆📍
We'll have a fresh lineup of indie games to check out, folks to meet, and we'll be doing it at the same time as MoHA's CATS+showcase, so there will be even more art to check out!
This event will be indoors. We strongly encourage that everyone be vaccinated or have recently tested negative for COVID. Do not attend if you feel ill or were recently exposed to COVID. Hand sanitizer and masks will be available. Masks are welcome!
Games Y’all showcases indie games and digital art projects from our local community and beyond. You can come to our meetups to play games, experience digital art, and connect with the local Austin games community. Games Y’all celebrates, amplifies, and supports the unique and underrepresented within indie games and beyond.
The Museum of Human Achievement is a multi-disciplinary art space and non-profit organization in Austin, Texas. We cultivate new work, community, and vibe by providing radically affordable arts space to support artists and audiences in the creation of new ideas.
currentarchive is a poetic net art project that reflects my research process as a mixed, diasporic anishinaabe. It animates the senses of obscurity, denial, and loss that often define searches for indigeneity in institutional spaces (and sometimes daily life). i altered photographic, audio, and textual material from my own experience and family history to subvert the oppressive practices of redaction and obfuscation. currentarchive is entwined with refusal—first to be recognized, and then to be dismissed.
kama rose (born 2000) is a mixed anishinaabe artist raised in northern california, in a city braided with two major rivers. she utilizes sound, words, and photos and videos to make works that inquire both personal and collective memory. she released her first music single, “empathy”, in 2023, and self-published the book “a light world” in 2024.
The ምርቃት (mirik’at) / blessings generator is a collaborative web-based interactive work. Inspired by coffee ceremonies and the verbal art of well-wishing from their shared homeland of Ethiopia, the artists created this project to cultivate a new practice of collective care-taking for virtual space.
The website allows visitors to receive blessings on topics ranging from world woes to future hopes, or to receive a customized blessing based on their specific concern. Sharing a wealth of knowledge about the practice of well-wishing, the project invites visitors to bring ምርቃት (mirik’at) into their lives to experience the sense of wellbeing and interconnectedness that come with rooting for each other.
A native of Ethiopia, Betelhem Makonnen, researches perception, presence, and place within African diasporic consciousness. In addition to her studio practice she co-organizes Addis Video Art Festival.
Mayet explores the intersection of artificial intelligence, human connection, and creative expression. With a background in international relations, economics, and data science, she examines how technology shapes the way we learn, grow, and interact.
Mihret Kebede is a multidisciplinary artist, poet, and co-founder of Tobiya Poetic Jazz, Netsa Art Village Artists Collective, and Addis International Video Art Festival. Mihret's artistic journey spans local and international projects across cultures.
V-Shift is a high-intensity, fast-paced, battle platformer where mastering your movement is key to victory. Choose your champion and become the ultimate gladiator in a galaxy-wide alien arena. Master the V-Shift: velocity is damage; stillness is death.
Founded in 2024, Propel Studios began as a team of seven passionate UT Austin students, creating V-Shift as their senior capstone project. Fueled by their own dedication, they continued to work on V-Shift post-school, publishing the game on Steam and showcasing at GDC Play 2025. Embracing the chaos of creativity as a tool to improve, Propel Studios push themselves to design games that are as engaging to play as they are exciting to master, bringing friends and rivals together in unforgettable battles.
Ashcroft is a narrative-driven, psychological horror game being built through Bitsy with Twine integration. It follows two women of different eras - one in the present day and one in the late 1800s. Playing as Lesly, we follow her story as the new Dorm Manager for an all-girls residence hall in Texas. As strange happenings in the house put her on edge, she begins to unravel the story of Eliza, one of the first owners, whose traumatic past led to the current state of the Ashcroft dormitory.
Twisted Lavender is an indie studio created by Nina Martinez and Lindsay Howard to explore different storytelling formats and genres. If its a little creepy, spooky, and has some female rage, it's definitely up our alley. Our first and inaugural title, ASHCROFT, is a Twisty retro pixel horror game featuring a fully voiced cast. Twisted Lavender is developing an anthology of small games based within the ASHCROFT universe.
The Twisted Lavender team is currently comprised of three people: Nina Martinez, Lindsay, Howard, and Lily Peterson. Nina met Lindsay in college where they bonded over their love of games. After they began production, Nina and Lindsay brought Lily Peterson on as a Programmer to help bring their spooky ideas to life.
Learn to Make Millions in this Cozy Merchant Sim. Build a business and beat the competition to become the biggest merchant in the world by learning smart financial habits, behaviors and traits. Craft pies & jams from tons of different berries. Have fun running your shop & helping your community! Based on the award winning children's book.
TFMB Inc. leads the charge in financial literacy innovation, seamlessly integrating education with interactive technology to empower families, educators, and financial professionals. A collaborative venture between Mac Gardner, CFP® & Ryan Gallini, TFMB Inc. blends proven financial principles with captivating experiences.
Driven by a shared vision, the company is on a mission to inspire a financially literate future for all.
An arcade style precision platformer where you Invert gravity and jump to work your way through a gauntlet of hazards, collecting coins and big bonuses.
Tobin has been programming since the age of 10, done 6 years in the games industry on titles such as "Jack Nicholas 4", "Civilization 2 Network Edition", and "Microsoft Casino". After years in tech, he now returns to his passion of making games as a solo indie developer.
Wrangle Draggins by draggin' the mouse in this charming arcade roguelite! Click-and-drag to wear Draggins down until they can be captured and get your fill of wave battlin', achievement huntin', upgrade unlockin', rinse-and-repeatin'!
We're a group of friends who have been working on this project remotely for about five months. What started as a short term project grew in scope once we realized its potential. We're now aiming to publish this game as our first ever commercial steam title. Above all, our biggest commitments are making a game that we're proud of and refining our skills even further.
You are a line cook who was recently hired for a cruise ship gig where every day you prepare ingredients and make dishes to then deliver to customers. However, each night the ship seems to twist and turn against you and its walls sound less like its creaking but breathing. However, no matter what you might see, no matter what you might hear… YOU. MUST. COOK.
Hi! We are a group of college students and aspiring game developers who developed this horror game in under 15 weeks for our video game capstone class. We wanted to tackle the challenge of making a retro horror aesthetic reminiscent of old PlayStation graphics. We are a mix of VFX artists, 3D Modelers, programmers, and me as the producer and we're super passionate about continuing to develop the game!