Monochrome Heights is a tough-as-nails 2D platformer where you play as Happy the Robot, attempting to ascend Layla's Tower. Help Happy run, jump, and slide their way to the top of the tower. But don't forget Happy's most important and distinctive skill: phasing between black and white. Monochrome Heights is a modern retro-style experience, with a high level of difficulty and regular checkpoints. The game is inspired by early Super Mario Bros. and Mega Man titles, but brings its own unique twist in the form of the phasing mechanic to classic challenging platforming.
Patrick Knisely is an indie dev, podcaster, freelance writer, and climate advocate. He co-hosts the Nintendo podcast Super Switch Headz and is developing the indie game Monochrome Heights.
Bent Neatly is an internet content creator and musician currently working on the sound track to indie game Monochrome Heights.
Tactics. Battles. Fights. Tactical Battle Fights has it all. Unlock over 18 unique units, from knights, to pirates, to ghosts, to yetis, as you battle your way across the kingdom in a challenging campaign that will have you fighting in castles, circus tents, ancient temples, dwarven mining tunnels, and so much more before going toe to toe with a fearsome dragon.
Drawing inspiration from classic 2D tactics games like Advance Wars and Fire Emblem (but way simpler and sillier), TBF is a 2D browser-based tactics game written entirely in vanilla JavaScript and HTML Canvas. It features charming low-res sprites, an incredible 8 bit soundtrack, and a nefarious enemy AI that will give even long-time fans of tactics games a lot to think about. So far it requires a mouse and keyboard to play, but will have mobile support soon.
TBF is the first game from Cycle Path Games, a silly studio with a silly name that Sean Roulier and Hailey Bobella came up with to describe their collaboration. Sean, who works at the Austin Public Library by day, made a soundtrack to a game that didn't exist and some silly sprites to go with it, and Hailey, a software engineer who works on apps and websites, decided to make it into a browser game that you can play (without an engine, for some reason!). This is hopefully the first of many games they plan to make together. Here's their silly logo, made by their other best friend Kela Kealaki.
Artist-in-residence Celine Lassus is gathering insight into what dreams individuals from marginalized communities have for the internet, and what needs aren’t being met. With the information collected, Celine will transform the data into an online dress up game.
Celine Lassus (b. 1999, Tampa, FL) is a digital native first, artist second. Based in Austin, TX, they work across interactive visual essays (or what you could call games), performance, video and installation. Their work has been exhibited in the New Art City Festival, The Wrong Biennale, and archived by the Rhizome ArtBase. They have attended the CATS+ Residency at The Museum of Human Achievement and hold a BFA in Studio Art from The University of Texas at Austin.
Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.
Viewfinder was developed by Sad Owl Studios in Scotland.